Sloops of War

31 07 2007

Sloops of War is an open source game project me and my friend Mat Booth are working on.

Basically, the premise is a turn based naval combat game with a focus on strategy; not on tank rushes, base building or improbable comebacks. We want to recreate the tactical feel of Advance Wars where you know the outcome of encounters, but remove the troop building aspects that (for me) bogged the game down.

We’re developing for 32-bit Windows and Linux, and thus far have a very nice blue OpenGL screen. We’re still in the documentation phase, and should have a final proposal document finished soon. This will allow us to begin a functional specification; the meat of a design document. If you have any ideas to contribute, or want to sign up to the development mailing lists, hit the Sloops of War Trac page for more info.

We’ll be starting up a Dev blog on the page shortly, so if you’re remotely interested in Open Source games, keep your eyes peeled.